DAY 3: 12 July 2019 (Friday) | |
Parallel Paper Presentation Session V | 11:00–12:15 |
D0708 |
D0709 |
D0710 |
D00711 |
D0720 (Putonghua Session) |
Engaging students and learning design |
Innovations in educational technology |
Social media and technology-mediated learning communities |
Open educational resources and MOOCs |
Open education |
Investigating the Relationships between Design and Delivery Strategies, Engagement and Perceived Learning in Online Lessons in Polytechnics
Ngee Ann Polytechnic |
An Online-Merge-Offline (OMO) Classroom for Open Education: A Preliminary Study |
Pet-Unia – Gamification of Education |
Open Educational Resources and Open Educational Practice in China: Past, Present and Future |
Adult Participation in Learning in the Internet Era: Experiences from Beijing |
An Empirical Study on Alternative Assessment of Portfolios Based on Saaty’s Analytic Hierarchy Process (AHP) |
Research on Barrier-free Captions Designed for the Deaf: Video Based on Adaptive Learning Demand |
A Family Education Model Construction Based on the WeChat Public Platform |
MOOCs to Virtual University: Developing a Model for Indira Gandhi National Open University (IGNOU) |
The Progress of Scientific Research on Distance Higher Education in Four Decades of Reform in China |
The Eve of the 1896 Revolution: Experiencing Philippine History through Immersive and Gamified Learning
University of the Philippines Los Baños |
TestGame – a Proposal for a Formative Assessment with Gamification and TICs |
Improvement Effects of the Learning Community on the Undergraduate Course Operational Research |
Skill Development through MOOCs: An Indian Initiative |
Innovations in educational technology |
A Specific Group-oriented OTP Teaching Innovation – Field Research Based on Hunan Peasant College Students’ Training Programme |
||||
Machine Translation in ESL Learning: Boon or Bane? |
VR/AR in education |
AI in education |
Mobile and ubiquitous learning |
|
Fire Escape VR |
Online Learning Behaviour Analysis and Course Grade Prediction Based on Machine Learning |
A Study on the Instructional Design of a Mobile Learning App for Staff Training |
||
Research on Learners’ Eye Movement Behaviour in a Video Lecture for Learning Conceptual Knowledge – Based on an Experiment with Chinese Learners |
Incorporating Pedagogical Theory into VR to Teach Civil Engineering |
An On-line Intelligent Application for Learning Japanese Language |
Facilitating Classroom Interaction and Engagement in Large Classes Using the Rain Classroom App |
|
An Online Self-Directed Picture-Prompt Writing Practice Platform based on Deep Learning Technologies |
Mainstream Software for Teaching Spoken English: Current Status and Prospects Peking University |